Game graphics quality up to 4K 144fps, control loop delay (user operation–cloud gaming service–display) less than 50ms; low latency experience less than 20ms via 5G networks.
Support PC, mobile, and console games as well as platform games such as Steam, Uplay, and Epic; wide adaptation to Bluetooth and USB gamepads, H5 and App code scanners, keyboards and mouse, touch screens, voice, G-sensor, etc.
Socializing and interaction modes, such as cloud relay, game playmate, and remote online cooperation/battling; live streamer relay; switching between streamer and fan at any time; seamless switching between mobile phone, tablet, PC, TV, and other terminals; SMS, browser, social software, etc. as entry points to cloud games.
Complete SDKs, interface documents, and demo source code for quick access in 1 day; self-service cloud running of games, and customization of game running parameters according to the operation strategies, player needs, and terminal types.
With the customized GPU computing architecture and carefully optimized Android system, the graphics quality of cloud mobile games up to 4K 60fps outperforms that of real mobile phones, so low-end mobile phones can present the mobile games in the same way as that on high-end ones.
Dedicated Carrier lines, 2.5K 144fps high-fidelity graphics quality, and ultra-low delay less than 10ms, comparable to local gaming experience; flexible access modes reducing investment and management costs and improving operation and maintenance efficiency.
2.5 K 144fps e-sports-class cloud Internet cafe experience, no buffering for 4K videos, and storage space larger than more than 10T; complete cloud Internet cafe platform functions with all terminals management on the Web side, reducing investment in computer rooms and hardware and improving return from investment.
Start playing within 3 seconds via a microterminal without waiting. The download is completed during playing without prompt for second-time installation to improve user experience and reduce advertising costs.